Ebenguard’s Guild Hall: Sentinel’s Rest
A place by the sea, covered in ivy, made of bricks that have been smoothed with time. It’s situated right between where the forest ends and where the sea begins. A couple boats are tied to a dock out in front of the weathered residence, and small pathways can be seen leading out into the forest.
The house has big wooden doors and has two floors, not including the basement. Walking through the doors, the house is immaculate inside, as if to balance out the old and weathered appearance of the outside.
Inside the house, you will find a kitchen, a Meditation/zen garden/scrying room, a gym and fighting ring (multiple configurations can be had), rooms for guild members and guests, a sitting room, an armory, and a small library. The rooms of guild members within are magically stocked, and furnished according to the inhabitants wishes. The sitting room has a small fireplace inside, and comfortable chairs to sit in. The armory is well stocked, for most any situation and is always changing around where things are. Magical Items, armor, and weapons tend to find their way back to the armory unless taken out specifically for a purpose. The gym and fighting ring also holds a target range for practice at ranged weaponry.
At least, that’s my take on it.